Travels

ACMSIGGRAPG 2005 Talk:
The topic is continuing the 2004 topic. We created a framework for translating the multiple language into diffrents format regard ing the user's hardware. In this paper we discuss the applications of these techniques to bioinformatics and chemistry visualization, specifically the visualization of large biomolecules. By using procedural shaders, we are able to produce higher quality visualizations with minimal performance penalty. We have developed methods to automatically convert from the standard bioinformatics PDB format to CML and then to X3D. The procedural shaders are automatically inserted during the CML to X3D conversion. This provides higher quality images and leads to future possibilities of more flexible and enhanced visualizations.
ACMSIGGRAPG 2006 Talk:
The introduction of programmable Graphics Processing Units (GPUs) and the addition of procedural shaders to the Web3D standard X3D provide us with new techniques to develop real-time Web based visualization. In this paper we discuss the applications of these techniques to bioinformatics and chemistry visualization, specifically the visualization of large biomolecules. By using procedural shaders, we are able to produce higher quality visualizations with minimal performance penalty. We have developed methods to automatically convert from the standard bioinformatics PDB format to CML and then to X3D. The procedural shaders are automatically inserted during the CML to X3D conversion. This provides higher quality images and leads to future possibilities of more flexible and enhanced visualizations.
MEC 2006 Talk:
Create Molecular Models for Chemistry or Biology Classes
Taking advantage of Web 3D and shader technology, we present an approch to create a real-time interactive and realistic image quality 3D molecular structure for Biologo and chemistry class. A web based Multi-user shared envirement for these molecular structure also will be shown.
© Copyright all reserved 2006 - 2007
by Feng Liu