Researches
ACMSIGGRAPG 2004 Talk: The introduction of programmable Graphics Processing Units (GPUs) and the addition of procedural shaders to the Web3D standard X3D provide us with new techniques to develop real-time Web based visualization. In this paper we discuss the applications of these techniques to bioinformatics and chemistry visualization, specifically the visualization of large biomolecules. By using procedural shaders, we are able to produce higher quality visualizations with minimal performance penalty. We have developed methods to automatically convert from the standard bioinformatics PDB format to CML and then to X3D. The procedural shaders are automatically inserted during the CML to X3D conversion. This provides higher quality images and leads to future possibilities of more flexible and enhanced visualizations.ACMSIGGRAPG 2005 Talk: The introduction of programmable Graphics Processing Units (GPUs) and the addition of procedural shaders to the Web3D standard X3D provide us with new techniques to develop real-time Web based visualization. In this paper we discuss the applications of these techniques to bioinformatics and chemistry visualization, specifically the visualization of large biomolecules. By using procedural shaders, we are able to produce higher quality visualizations with minimal performance penalty. We have developed methods to automatically convert from the standard bioinformatics PDB format to CML and then to X3D. The procedural shaders are automatically inserted during the CML to X3D conversion. This provides higher quality images and leads to future possibilities of more flexible and enhanced visualizations.
Conferences
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Publications
- F. Liu,"Interactive Molecule Construction with GPU Acceleration" in ED-MEDIA 2008 Vienna, Austria July 2008
- F. Liu, D. Forham, Y. Liu, G. S. Owen, "Favicon Seeded Web Surfing" Poster on Human Factor and Interactive in the 33rd international Computer Graphics and Interactive Technology Conference ACM SIGGRAPH 2006, Boston Aug 2006
- F. Liu, "Create Molecular models for Chemistry and Biology Classes" in the 26th annual Microcomputers in Education Conference MEC 2006 Tempe, Arizona March 2006
- F. Liu, A presentation of "Introduction to Computer Graphics and Game development Courses" in Herzing college Atlanta Feb 2006
- F. Liu, Ph.D. Dissertation "Platform Independent Real Time X3D Shaders and their Applications in Bioinformatics Visualization" published in Jan. 2006
- F. Liu G. S. Owen, Y. Zhu, R. W. Harrison, and I. T. Weber, Web Based Molecular Visualization using Procedural Shaders in X3D" in the 32nd international Computer Graphics and Interactive Technology Conference ACM SIGGRAPH 2005Web Program. Los Angeles, Aug 2005
- F. Liu, G. S. Owen, Y. Zhu, R. W. Harrison, and I. T. Weber, "Web Based Molecular Visualization using Procedural Shaders in X3D" Poster in 3rd Georgia State Biotech Symposium: Molecular Basis of Diseases.
- F. Liu, G. S. Owen, Y. Zhu, "Molecular Structure Visualization with GPU Acceleration on Web 3D" Poster in Georgia State Biotech Winter Workshop, Atlanta, Jan 2005
- F. Liu, G. S. Owen, Y. Zhu "Universal Converter for Platform Independent Procedural Shaders in X3D" the 31st international Computer Graphics and Interactive Technology Conference ACM SIGGRAPH 2004 Web Graphics Los Angeles Aug. 2004
- Y. Zhu, G. S. Owen, F. Liu and A. Aquilio GPU-based volumetric lighting simulation. CGIM Hawaii 2004 Received "Molecular Basis of Diseases" Fellowship from Georgia State University for research on Bioinformatics Visualization, 2004.
Conference and Paper Reviewer
- MobileHCI2008 Paper Reviewer
- MobileHCI2008 Short-paper Reviewer
- MobileHCI2008 Industrial Demo Cases Reviewer
- ACMSIGCHI2008 Paper Reviewer
- ACMSIGCHI2008 Trends Reviewer
- ACMSIGCHI2007 Paper Reviewer
- ACMSIGCHI2007 Trends Reviewer
- IeCCS Human Computer Interaction Organizer
- ACMSIGGRAPH 2006 poster session reviewer.
© Copyright all reserved 2006 - 2007
by Feng Liu